Make gorgeous water effects to your sprite textures in Spirte Kit with the new SKShader class available in iOS8 . Here comes the class code for a simple fragment shader like in this videoRead More
How to build a physical object hanging on chains for your game with SKPhysics and SKPhysicsJointPins. Here is the class code for a free configurable object with chains like in this video The class can be called like this [crayon-6016319e8d6c5627304319/]Read More
Building a rotating mill for your game with SKPhysics and SKPhysicsJointPin. Here is the class code for a simple physical mill like in this video The class can be called like this [crayon-6016319e8ebc6282145927/]Read More
Announcement Trailer Set to hit the app store soon, Rescue PoBo features a multitude of atmospheric worlds, with tons of levels and gorgeous graphics. Beware of holes, water, fire, abysses and lots of other swinging, bouncing and shooting obstacles… they’ll all kill you!Read More
Here comes another little tutorial how to make a swinging hammer with Sprite Kit for your iOS game. It’s very easy to build such little objects with the given physics engine in Sprite Kit. All you need is the idea how you can use physical bodies and physical joints to realize the object you want. […]Read More
If you need a torch in your game, you can do that easily with an emitter. The built in emitter editor in XCode has even a fire template. If you use this fire .sks file you can easily put that in your game scene as a SKEmitterNode. But a fire or a torch need also […]Read More
Building a simple element for your game with SKPhysics and SKPhysicsJointPin. Here is the class code for a simple physical seesaw like in this videoRead More
Is it possible to make a rope in Sprite Kit with SKPhysicsJoints? The simple answer: sure! you just have to make a lot of small single SKPhysicsBodies and connect them with SKPhysicsJointPins. As you can see in the little demo video we also added bigger pieces below the rope to simulate a whole suspension bridge. To […]Read More
This is the fun part of developing games. You have to find ways how your character’s gonna die. On PoBo we had some triggers that we call bad_stones. First of all we got a stone that bursts out a fire spray when the player’s coming into contact with it. After that we thought about other […]Read More