Here comes another little tutorial how to make a swinging hammer with Sprite Kit for your iOS game. It’s very easy to build such little objects with the given physics engine in Sprite Kit. All you need is the idea how you can use physical bodies and physical joints to realize the object you want. […]Read More
If you need a torch in your game, you can do that easily with an emitter. The built in emitter editor in XCode has even a fire template. If you use this fire .sks file you can easily put that in your game scene as a SKEmitterNode. But a fire or a torch need also […]Read More
Building a simple element for your game with SKPhysics and SKPhysicsJointPin. Here is the class code for a simple physical seesaw like in this videoRead More
Is it possible to make a rope in Sprite Kit with SKPhysicsJoints? The simple answer: sure! you just have to make a lot of small single SKPhysicsBodies and connect them with SKPhysicsJointPins. As you can see in the little demo video we also added bigger pieces below the rope to simulate a whole suspension bridge. To […]Read More
This is the fun part of developing games. You have to find ways how your character’s gonna die. On PoBo we had some triggers that we call bad_stones. First of all we got a stone that bursts out a fire spray when the player’s coming into contact with it. After that we thought about other […]Read More
… implemented PUSH NOTIFICATIONS with a great framework named parse. … Looking forward to spam players with messages like „1000 Gold for FREE!!! only today“Read More
launched a sneak preview game called „PoBo Jump“ to introduce our forthcomming adventure-puzzle game. This is a quick setup „flappy bird“-style game, developed within 2 days… PoBo JumpRead More
In our forthcoming game there will be solution clips. Here’s one of them for WORLD 2. So if you will play this game later and get stucked at this level you can save 250 gold for this solution clip…Read More
To setup a lava fountain we used a common principle to simulate fluids. It’s all about physics bodies and adding an emitter to it. It’s so easy with the new built-in emitter editor in Xcode 5 to build a good looking liquid element. After editting the emitter it just need some circle shaped physics bodies […]Read More
We build our levels with a self-written level editor. Especially built and customized for PoBo from Nils Kübler. The editor was kind of a side product of the game he developed called Moyo. Check it out – Moyo is a challenging and fun space platformer game for browser, desktop (Win/Mac) or mobile (iOs/Android). In Moyo, […]Read More